With the knowledge that Halfbrick Studios, the guys behind Fruit Ninja and Jetpack Joyride, it seemed only necessary that I invest the modest amount of $1.29 AU ($0.99 US) and enjoy the new experience that Halfbrick are offering. Colossatron: Massive World Threat does not disappoint and once again shows that, unlike the one hit wonder studio Rovio, the Australian developer is indeed the Naughty Dog of the iOS scene. That of course does not mean that Colossatron is without fault, quite the contrary, there is so much untapped potential that makes this IP just crying out for a sequel.
Colossatron has an amazing premise, a gigantic ‘mechasaur’ has crash landed on Earth with a simple goal – TO DESTROY EVERYTHING! – what makes this game better than a B grade movie is the you are Colossatron. As the world forces, led by General Moustache attempt to stop you, your ever increasing arsenal of colour-coded weapons grows in both strength and ferocity, up to the point where you can’t even distinguish between what is being shot at and what is already dead.
Much like all other Halfbrick games, Colossatron features an upgrade system however, it is utilised by putting together weapons that randomly spawn in each games level to form weapons of new colours, or stronger primary guns. A rapid fire feature and nuclear bomb make the construction of your very own Colossatron almost personal and unique. Of course, a premium currency is used in game, but is of little use (I personally went through the entire campaign without spending any) while the standard currency really only repairs the sections of Colossatron that needs repairing and allows reconfiguring of the links of the mechs body.
Only one thing stands out as the main problem, you don’t actually control Colossatron rather, it moves on a designated path while you place weapons on his body. While this can be forgiven due to the games purpose not being something spent hours with, instead it acts like a ‘Quick Fix’ title, much like Halfbrick’s other titles.
What else could be seen as a problem for some, certainly me, is that you cannot decide whether or not for weapons to combine together. For example, a red and yellow weapon fuse to make an orange one, at one point I wanted the yellow weapons to fuse with the two adjacent yellow weapons to form a bigger yellow. Instead, it fused with the red weapons ruining my strategy. While it isn’t a major problem, it still is one that needs to be rectified.
Also to keep in mind is the repetitiveness of the game, which while not as bad as it may sound is something to remember. But the game costs less than half a up of coffee, and you don’t get to keep that.
Well, nothing actually. The game is simple, yet beautiful. Much like Child of Light, Colossatron doesn’t make use of its hardwares full potential, yet it still creates an experience that amazes all who see it, especially on a retina display.
+ Great premise
+ Astounding visuals
+ Interesting and innovative power-up design
+ Premium cash isn’t needed
– Gameplay gets slightly repetitive
– Unreliable weapons fusion
– You can’t play as the title character
Colossatron is another example of why Halfbrick Studios should be hailed as the leaders of the iOS & Google App Store. Much like Naughty Dog or Rockstar, Halfbrick should be the studio that we all look forward to, their latest title may be a little bit on the simplistic side, be I still had an absolute blast playing. Indeed, I still play it almost every day (and will continue to do so.